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Post by Eladwen on Jun 22, 2014 17:56:01 GMT
You might have wondered what this skill is all about. The goal here is to collect artifacts that can be assembled into an idol or talisman that you can use to lower the resistance of the material your trying to cut
From the artifacts you collect and identify you can make talismans, you need one effigy and one locket and some kind of extra material depending on the type of talisman in addition to a resin to assemble the stuff. The fragments comes in valors of 1.6,3.0 or 5.0. Now with a 5.0 talisman you could for example if your cutting stone reduce resistance so much you can cut something with bronze chisel instead of iron
The higher skill fragments yields idols. These comes in valors of 16,30 and 50. The talisman works like a ring, adds to the skill without a modifier, the idol adds to your skill rather, so x*0,4/0,3/0,2/0,1
Now I said the talismans/idol helps with material resistance, but actually there is also defence and attack talismans/idols. And this is where the big money is. The best ones rarely even get sold on market, they are mostly sold in-guild. I have no idea how much they are worth, but quite a lot. And this is the fun in archeology, kinda like a lottery hoping for the winning artifact that makes you rich.
Locations for noble artifacts have high concealment, so takes some time to explore. Wreckage of Bortran (81,240) in Shortblades Mountains require 30 mountain to gather. Hurland Gol Abyss (109,158) in kingfalcon mountains requires 45 mountain
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Post by eleanordale on Jun 22, 2014 18:45:05 GMT
Some added notes:
Common artifacts yield crafting lockets and effigies. Military artifacts yields combat lockets and effigies. Occult artifacts yield crafting statuettes. Noble artifacts yield better combat lockets and effigies.
The most desirable crafting artifacts are Sair artifacts, in particular effigies and statuettes. They boost your mechanical strength, which is useful for many trades. If you get unworn, undamaged Sair effigies or statuettes, hang on to them! A perfect Sair idol is an extremely desirable object and would sell for hundreds, if you were mad enough to part with it.
If you're going to do a lot of archaeology a Xiru talisman and idol would be high on your list, too, to reduce your resin expenses. These are also useful for engineering and some sewing tasks (such as plaiting cables).
The most desirable noble artifact is the perfect Emperator talisman, which adds 5 to all combat stats. You could probably sell this for over a thousand gold. Damaged Emperators add 3.3 to all combat skills.
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Post by Veliaer on Jul 1, 2014 1:26:06 GMT
Question! I haven't done much with archeology, so I'm trying to figure some more out. Can any of the four artifact types (common, military, occult, noble) yield the best quality pieces? Or can we only get those from noble? Or is it just a higher chance with noble?
I will also take this time to note that Cerrydwen can be a great artifact hunter while you are crafting if you want to take the time to set her up, since she has only 2 defiance and a base of 30 (even if you only get the weak cerrydwen, she can hunt for noble artifacts since they are only level 20) archeology.
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Post by eleanordale on Jul 1, 2014 9:50:02 GMT
Any artefacts can yield the best quality, i.e. condition: perfect, worn, or damaged. The difference between common, military and noble artefacts is simply in the deities for the artefacts and so the kind of bonuses they give, rather than the size of bonus, which is determined by artefact condition. (Common and occult artefacts are for the same gods, but you get statuettes rather than lockets from occult.) Noble artifacts just yield combat artifacts, of a sort with more bonuses than the ordinary military ones.
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